Cave locations

Non-standard cave locations

Hey there, Subs. Today is the 13th, so we're working as accumulated.

In the modelling sphere we're getting finished on creating and detalizing complex location (Complex location is a set of rooms, that are using it's own architecture, freq having big sizes, unlike standard rooms). Also we're doing some work on additional rooms, that are basis for other complex location. And we're not suspending the work on modelling little props.

In the sounds sphere I can tell you, that we're still working on following phrases processing for intercom voiceover. We made "buses" with 4 types of reverbation effects and additional echo for sound editor. They all are assigned to every of 4 room types, appropriate to their sizes (small, medium, big and huge). This will let us get bigger immersion effect (prob), and will make game a little bit better for human ears.

During the last month we accepted a few new modellers to our team. Maybe it will help us in creating additional surroundings items (or not lol)

Cave locations