SCP-610

Location with representation of what will infestation look like.

Good day, dear subscribers. Today is the 13th - time for monthly blog about development.

For this month we made a big work on geometry optimization for old locations, fixind holes that weren't spot during creation process, and created 4 locations for bio-zone. Besides, three existing locations were sent to rework, in view of some problems in creating. Besides that in the end of month range of works was transferred to seamless connected materials and little surrounding items. Specifically on current moment we're reworking old models and some visual decoration elements.

We're working on game netcode, writing functions for interaction between players, like hitboxes. Also we were working on UI for main menu work and ability to create local servers for test purposes.

We made and algorithm, able to create randomized by its shape meshes to create infected surfaces of infested locations, with ability of selecting size and curling of growths level. Together with additional models we're getting result, shown on screen below.

As of infestation nature, on the plea of detailed learning, a single example of SCP-610 were delivered from Baikai to Zone 2. By unlucky circumstances, container with example, located in warehouse zone of complex, was crushed, what resulted in infestation. Situation was worsened because of existance of big heat communications, some of which were broken, dumping big amounts of hot steam into warehouse-zone hallways, raising the temperature in sector, shortening the time of harmful spores spreading.