HDRP and improvements

HDRP and model improvements (cool battle tank (it has a big cannon))

Good day, dear subscribers. Today is the 13th - time for monthly dev blog.

We made a little rework on a few ambients. Writing netcode for player and data sync with server, exactly touching inventory system and player weaponry.

About visual part. We made a few improvements for most important and old models, ready-made warehouse locations are now starting to improve with props, overlooked from lighting and game-design, for now not everyone is doing that, mainly we're still making conceptual project of the offices, implementing filters and HDRP effects for aesthetic part of project (One of Unity pipelines that made lighting better), some HDRP functionality were cut for perfomance.