Random generation

Incomplete system of random room generation

Hello, dear subs, today is the 13th and with it it's time for monthly report.

We started work on second SCP-object, the work on the first one is still continued. Attempted to improve player's UI with adding text notifications to some player actions.

Working on map generator. Below we will leave you screenshot of it's prototype work with using of only 4 test locations. It's worth mentioning, that it's still long work before finishing it.

Now a few words about map generation:

Major part of locations in the game has a pattern, in borders of which the room is built, but there is exceptions, like non-regular (bigger) rooms and complex (consisting of already prepared room group) locations.

The regular pattern locations are all kinds of tunnels, crossroads and rooms, that can be hold in regular pattern's borders. You will be able to meet them almost everywhere.

The non-regular size locations are enlarged rooms, that exceed the borders of regular pattern, that have only one pass.

And finally - the complex locations, that represent a bunch of rooms put together, many times exceeding the regular pattern.